![]() Pillars of Eternity: Undying Heritage, Pallegina, Paladin, Guls, Revenants, Icantha How to finish the Never Far from the Queen stage of Pillars of Eternity's main storyline. Pillars of Eternity: Never Far from the Queen, the Temple of Woedica, the Catacombs, Woedica hood, initiate Pillars of Eternity: The Old Watcher, Maerwald, Durance the Priest, Kana the Chanter, Whispers of Yenwoodĭurance will add some essential healing powers to your party, and we'll show you how to pick the Priest up as you complete The Old Watcher. Pillars of Eternity: Visions and Whispers, Aloth the Wizard, Gilded Vale, Valewood, Black Hound Innįancy adding a little magical flair to your party? Our walkthrough continues with an introduction to Aloth the Wizard, and a guide to completing Visions and Whispers The next part of our walkthrough explains how to complete the The Ruins of Cilant Lîs quest, and dodge the tricky traps you'll encounter along the way. Pillars of Eternity: The Ruins of Cilant Lîs, traps, Xaurip, Skuldr Whelp, torch pillars, Spear Spiderling Pillars of Eternity: A Moment's Respite, Sparfal, Glanfathan huntersĪ quick guide to working through the opening section of Pillars of Eternity. Pillars of Eternity VERSUS Divinity: Original Sin Once we're done with the main story, we'll also look at what else might be useful for the guide. We'll be updating this walkthrough continually over the next week or so, so check back regularly for updates. Should you come unstuck at any point, you can drop in here for a few pointers on how to make progress. We've been playing through the game for a little while now, making notes on our progress for the purposes of this walkthrough. Handily described as the spiritual successor to Baldur's Gate, the end result of their work is an old-school, real-ale drinking RPG adventure, just like the ones we used to enjoy back in the good old days. If you pick defensive / cowardly actions, then the helm will have a Preservation bonus (+20 defense when stunned or prone).After around two and a half years of development time, Obsidian's Pillars of Eternity - funded to the tune of some four million or so Kickstarter bucks - is finally out today. If you pick offensive / aggressive actions, then the helm will have a Retaliation bonus (retaliate when hit by a melee attack). However, there are two versions of the helm, and your choices during the visions will dictate which one you'll get. Either way, the foe will die and Garodh will save his village.Īfter finding all three pieces, Garodh will reward you by giving you the helm This time you'll see an older Garodh facing off against an enemy in single combat, and once again you'll have to guess about what happened next: either Garodh will pretend to pass out and trick his foe, or he'll charge at him and break his neck. When you pick up the piece, aīattered Helm, you'll have another vision. You'll find it in a shelf in the armory (#3). This time you'll see a sea serpent attack Garodh and his friends while they're swimming in a lake, and you'll once again have to conjecture about his reaction: either Garodh will attack the serpent and save his friends, or he'll hide under the waves and they'll die.įor the third piece, you'll sense that it's nearby when you enter the Great Hall ofĭurgan's Battery. If you just say that you want it, then he'll charge you 400 cp.Ĭracked Horn, you'll have another vision. If you lie and say it's worthless, then he'll only charge you 300 cp. ![]() If you're honest with him about what you want it for, then he'll charge you 600 cp for it. He'll tell you that he has a helmet piece, and he'll show you aĬracked Horn. You'll find it when you talk to Yduran at his wagon (#2). ![]() You'll then decide that since one piece of his helmet showed you something about him, maybe the other pieces will teach you more, and you'll agree to look for them.įor the second piece, you'll sense that it's nearby the next time you enter You'll see a giant bear attacking his hut, and then you'll conjecture what happened next: either Garodh will attack the bear and save his sister Caitha, or he'll escape and leave his sister behind.Īfter completing the vision, Garodh will tell you that he doesn't remember his past life - which is why you have to conjecture about things - and that he's confused about why he hasn't returned to the Wheel. Then the spirit of Garodh will appear, and you'll have a vision about a particular point in his life. When you pick up the horn, you'll notice that it's part of a helm. You'll trigger this task when you pick up a ![]()
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